Where is the g in megaman v




















View source. History Talk 0. Do you like this video? Play Sound. Universal Conquest Wiki. Gravity Man 's stage, in an area that where Mega Man must use the gravity and time his jump just right.

Wave Man 's stage, after defeating Octoper OA. Time the jump to catch it with the Marine Bike. Stone Man 's stage. Shoot through the wall and slide to enter a hidden area. Gyro Man 's stage, in the area with falling blocks and Kouker Q. Stay in the block above the plate and jump from the block after taking the plate.

Star Man 's stage, near spikes in the ceiling. The jump must be precise to avoid the spikes. Charge Man 's stage, in a window inside the train. Use New Rush Coil to reach it. Napalm Man 's stage, in the end of the outer area with Yudons. Crystal Man 's stage, during the fall with spikes.

At the fork after the second Metall Potton , take the lower path. At the second fork, take the upper path and pass by the Spring Face Bombs. Just before the boss gate, punch the blocks as Power Mega Man. As Jet Mega Man , fly across to the top boss shutter. Burst Man's stage. On a ledge. What is the easiest boss in Mega Man 5? Where are all the letters in Mega Man 5? What happened to duo in Mega Man? What happens when you get all the letters in Mega Man 5?

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Take it all the way up and jump off the area and land on a tower platform. From here, you'll see a Tatepakkan shielded robot. Defeat it and continue right, defeating the Tatepakkan and the Pukapelly enemies.

Climb up the ladder and avoid the Girees. Climb up the next 2 ladders and jump across the platform to get on the second area. Kill the Cocco , get the 1-UP if you want, head right, jump off and land on a hovering platform. This platform has spikes - simply slide under them as soon as possible basically spam the slide controls until you actually slide to avoid them.

Note: It is highly recommended that you have Star Crash before attempting this level - the crystals dropping from the ceiling in some zones seem to have no regular pattern, so Star Crash will allow you to get through without too much difficulty.

On the underground section, you need to charge the Mega Buster all the time, cause only fully charged Mega Buster can destroy the big drills with one shot.

After that, the water effect from Toad Man's stage makes return while Apach Joes tries to shoot from the sky. There is hidden E-tank at the start of this section in the fake wall. The main important thing to remember about Stone Man's stage is the letter in this case, G is hidden behind a false wall.

It is found on the same screen as a Mettal Mommy and 2 Search Mine - blast away at the bottom right of the screen to reveal a passage that Mega Man can slide through. You'll start in a train station, in front of a train. Head right, killing the Rembakun red mine-droppers until you get to a ladder. Climb up it. Head right onto the ledge and the train will start moving.

Note: Gravity Hold is a fun weapon to use against the Metall K Train Mets - wait until they raise their helmet, then use it and they will fall upwards, and since there's no roof, they will leave the screen. This is the perfect candidate for the last stage, because the Charge Kick defeats Wave Man so easily.

Slide under the spike mechanisms to avoid damage, and time them right to avoid the waterspouts. Halfway through there is a bubble puzzle. There is only one way to reach the ledge beyond - take a small bubble. Time the jump from a small bubble to the ledge carefully, as they burst 3 seconds after Mega Man lands on them.

The rest of the stage has the player riding a Jet Ski. Most enemies will come from the front, but watch for the occasional Rider Joe coming from behind. A mini-boss awaits you about two-thirds of the way through the second half.

Simply jump over its single shot and continuously fire at it until it is destroyed. A Beat Plate obtained by timing the Jet Ski's jump correctly is hidden after the mini-boss.

Super Arrow's importance in the stage is high. You need it to cross over the spike sea. Make sure you will shoot it from the right height so you can reach the platform at the other side. This stage also introduces disappearing blocks.

With right timing, they can be skipped either with Rush coil or Rush jet. After many obstacles, you'll face Dark Man 1. It has wheels and first comes slowly and shoots several bullets. Every hit increases his speed, so he must be handled very quickly.



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