How much attack speed for ww barb




















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Pride of Cassius. Tasset of the Wastes. The shaman of the tribe would interpret the tornadoes as an omen of evil during times of peace, and as a harbinger of great victory during wartime. As time went on and the tribes intermingled, the ability to attack in the manner of the whirlwind was passed down to all of the Barbarian people. Whirlwind is one of the most valued high-level Barbarian skills, as it quickly inflicts massive damage to multiple foes, and has the ability to cut a path through enemies, preventing them from surrounding the Barbarian.

However, hits are not automatic, and are subject to Attack Rating. Initially, Whirlwind deals reduced damage compared to normal blows, but even against two foes, it is beneficial.

Adding new skill points negate this penalty, eventually leading to spinning strikes being more powerful than usual attacks. Whirlwind is not channeled; instead, for a fixed cost of 25 Mana, it cuts the path from the current point to the destination, moving in a path as straight as possible, or to the closest available point if no direct path is available due to impassable obstacles.

Until it finishes, no other skills can be used. Destination can be either ground or monster in latter case, it pursues the fleeing foe. Long Weapons such as Spears and Polearms make Whirlwind even more effective as it will hit monsters in a wider radius.

Since Whirlwind consumes a lot of Mana, Mana Steal is highly useful. When high enough, it allows the skill to be used non-stop. Potions and any inventory items cannot be used while using Whirlwind. While under this skill, the user cannot die, but if Life drops to zero, death occurs when the cast ends. It can be used to advantage for instance, to Save and Exit before the Whirlwind ends.

Please enable JavaScript in your browser. Live PTR. Classic TBC. Report Links. Table of Contents Quick Facts. Comments Comment by pizzasupper I'll just name a few problems here. Nobody should be using Barbarian Combat Grand Charms. Infinity is not the right mercenary weapon for a barbarian. No mention of Treachery as a mercenary armor Glove choice is no good. Mara's is not for whirlwind barbarians overall not good.

Comment by Wolfenrath I disagree with the skill point distribution in the Warcries tree. I think 20 points in Battle Command is rather wasteful since each point only increases its duration.



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