Which resident evil game is the hardest




















Resident Evil is one of the most beloved franchises amongst gamers and horror fans alike and spans across 25 years. These run and gun games have proved so popular that Capcom has created 24 games to date with more in the pipeline. As such some will naturally be more difficult to get through than others in terms of boss fights, puzzles to solve, and general gameplay.

Follow us into the world of Resident Evil to explore which games were the most difficult and why. We have rated these games from five to one, one being the most difficult. We start with Resident Evil 7 also known as Biohazard as it is the most recent game to be released in the franchise.

This installment was unique in that it showed a first-person perspective, which added a new level of immersion yet to be experienced in the franchise. The puzzles in this game were a good challenge but yet enjoyable.

The atmosphere that the game provided was such that the player had to approach with caution, stealth, and strategy and not just run and gun like in other Resident Evil games. Resident Evil 5 is regarded by fans as a failure to the franchise as the horror element was missing.

The game is considered one of the two worst games in the franchise with Resident Evil 6 being widely regarded as the worst. Other controls that are missing are the inability to stutter stepping away from or quickly leap back from enemies, as well as the slow targeting. These are just some of the aspects that make the game difficult to play. This game was a very popular installment in the franchise and like the first two, the story follows Jill Valentine through Raccoon City.

It is the third installment in the Resident Evil series, and it takes place almost concurrently with Resident Evil 2.

Sitting still was not an option, as hordes of Las Plagas infected would quickly overwhelm and kill them in short order. The need to stay on the move during major firefights was incredibly nerve-wracking, and that made RE4 a much more difficult game from its predecessors.

Capcom's newest entry in the Resident Evil franchise takes a lot of its cues from the previous chapter, duplicating the same first-person feel, with a focus on Texas Chainsaw Massacre -style tension and inventive, excellent new characters. In terms of difficulty, however, it's a bit more forgiving than others. Village is most difficult at the beginning of the game while players get accustomed to the weapons, the controls and the pacing.

If they can survive the initial onslaught, the rest of the game provides a manageable enough challenge on Normal, with options to ratchet up the curve on a second playthrough. Nemesis managed to switch up the established formula of the first two games by introducing an element into the equation that left players in a constant state of fear and paranoia. The Nemesis creature itself was hulking, monstrous and relentless, chasing the player throughout Raccoon City at breakneck speed.

The constant feeling of dread was a stroke of genius on Capcom's part. While the base game wasn't all that different from Resident Evil 2 , the difficulty was another matter. Nemesis continues to be one of the most iconic and defining elements of the Resident Evil franchise, and a showcase for how it can scare the life out of players.

Resident Evil 7 , though a later installment to the franchise, is actually highly regarded for going back to the series' survival horror roots and stripping out a lot of the superfluous action mechanics. The result is a robust, streamlined exercise in psychological video game terror. The game is also the first in the mainline series to be set in a first-person perspective, adding a new level of immersion that the previous games didn't have. Visually, this was a paradigm shift, offering new ways to scare the pants off gamers, in the vein of survival horror games like Alien Isolation.

Though Resident Evil Zero wasn't as well received as previous entries in the franchise, it was one of the most difficult. This becomes apparent right at the start of the game when players are challenged straight out of the gate. It's an unusual switch-up from the slow, tense buildup of previous titles. New monsters like zombie leeches and a punishing inventory system gave Zero a bit of a bad rap.

For survival horror purists, it was probably a blessing in disguise, but for more casual Resident Evil fans, it was something of a nightmare. Resident Evil: Code Veronica is not a difficult game on its own, but some questionable design choices made it much harder than it needed to be. Maybe no gaming series has done more for the horror games genre than the Resident Evil series.

Since the release of the first Resident Evil in , Capcom started the survival horror game craze and has constantly reshaped and reinvented the horror gaming genre. From claustrophobic mansions to the sprawling Raccoon City to the bayous of Louisiana — we went through it all! We tried to keep in mind graphics, weapons, puzzles, gameplay, monsters, movement mechanics, plot, online events, game modes, etc.

We wanted to give every game a fair shot while also considering its time period. Obviously, graphics from aren't going to be as good as graphics from today, so we also took that into consideration. Bear in mind: this list is still pretty subjective and is based on our own opinion. It's hard to call Umbrella Corps a Resident Evil game. Sure, it's got elements of Resident Evil , but this is a multi-player-based tactical shooter.

It was just one of the Resi spin-offs. They dumped the single-player survival horror genre and made a shooter game lost in a flood of shooter games. No, there was some sort of effort. If your team disabled the other team's zombie repellant device, you can send the horde after them, which was fun. Resident Evil is known for its atmospheric, tense, strategic gameplay. An on-rails, lightgun game does not typically mesh with any of the core strengths of RE games. For the style of game, the Survivor and Dead Aim games are pretty solid.

The games take place after the missile explosion that wiped out the contaminated Raccoon City. Not long after this incident, a helicopter crashes on the outskirts of Umbrella Corporation's private township. The pilot escapes the burning wreckage only to find himself fighting a battle against the living dead, with no memory. The main issue with the games was that they were light-rail shooters, which took all the horror tone out of a horror game.

Also, while it may work in an arcade form, it's tough to sell for a console. Gaiden was a Game Boy Color exclusive. And while the GBC was a great handheld, its limitations made creating a functional RE game for it difficult. It still featured fan-favorite Leon Kennedy. But instead of having him wander through the usual tense gameplay that includes claustrophobic hallways and heart-pounding gunplay, Gaiden gave players a top-down view with a funky shooting mini-game.

Most of the game was top-down perspective. However, upon approaching an enemy, the screen would change to a first-person combat mode with a reticle constantly moving to the left and right.

To attack, players needed to press the action button while the reticle is in range of the enemy. It was frustrating but inventive for the tech at the time. It's unfortunate that the game's best parts were its connection to the Resi universe.

However, it did give us Heroes Mode, which was an online multiplayer feature that let you play characters such as Leon S. The Xbox exclusive Nemesis Mode also allowed one player to control Nemesis and use him to kill the other team.

So, that was cool. Image credit: PlayStation. The first Resident Evil: Outbreak was a really cool concept. Depending on which title, players could choose one of several survivors in a situation, and then they would need to work together to complete objectives and survive.

Once players connected and logged in, they could choose between Free Mode and Scenario Mode. Free Mode was a lobby and allowed players to create their own games, scenarios, and difficulty level. In Scenario Mode, the game would choose the scenario and players automatically.

When players first started online, they would begin on the Outbreak scenario and progress from there. The issue? There was absolutely no way to talk to the people with whom you were playing. The gameplay itself was actually pretty okay, though. It went as well as you would expect.

Some enjoyed the game, but it largely felt unfinished; a prototype for a better game. The game was bare-bones, and the combat was repetitive. Conceptually, Mercenaries has a lot to offer, especially graphically, but the execution was flawed.

Resident Evil: Zero was a solid release when it first came out for the Nintendo Gamecube. The game had some good things going for it concept-wise. Zero added item boxes in the game for storage. The story follows two new characters that were ok: Officer Rebecca Chambers and convicted criminal Billy Coen who explore an abandoned training facility for employees of Umbrella.

This is the first game on the list to actually feel like a part of the Resident Evil series. Now, if there were mutated insects like the dogs from the original RE, a giant bat that spit acid, or genetically spliced animals like a gorilla mixed with a giant scorpion, that would have been great. Resident Evil 6 does a lot of things well. The story was pretty good, the co-op play was fun, and Capcom really leaned into the absurdity of some of the action set pieces.

The issues come with this game straying further away from the roots of the series. This was an action game through and through — not the survival horror with which fans of the series fell in love. The first RE: Revelations did a masterful job of combining the old school survival horror of the early games in the series while mixing in the newer action-orientated mechanics. Though the shooting was tight, players also needed to scavenge for resources on the cruise ship setting, striking a good balance.

The Resident Evil Revelations 2 leaned more into the action than survival horror. And while the second game in the series had some technical flaws, it was still a typically campy and fun RE game to play with a friend. The constant tension players felt in Resi 3 knowing that Nemesis could decide to appear at any moment was truly exhilarating.

The game is short for RE , and the graphics have not aged well. Which is why we're glad it got the remake version that we dreamed of. Though we disagree, those believers have plenty of evidence to back up this claim. Code Veronica did everything the series had already done and ramped it up.

Amazing visuals and sound? Amazing story? Code Veronica is a must for true RE fans. Resident Evil 5 was not the typical RE game. The scares were greatly diminished, Chris Redfield looked like he was taking some supplements that would get him banned in professional sports, and the game took place in an all-new locale. That said, RE5 is genuinely one of the tightest co-op shooters you can find. The game looked fantastic. It was quick moving and had a surprising amount of replay value. If you want to play a game with your buddy on the couch, Resident Evil 5 is still one of the best to pop into the console.

This remake is one that tends to stand out from its original. While certain things are missing from the original, Capcom's Resident Evil 3 is more a reimagining of the original than a true remake. Like its predecessor, the Resident Evil 3 remake script leans into the schlocky b-movie nature of its source material and comes out sounding far smarter and more confident.

Not just with her new visual design, but also with her sarcastic, irritable personality. It feels considerably justified given her situation. The phenomenal opening sequence, which begins with Nemesis attacking Jill in her collapsing apartment building and ends with a spectacular flameout, really leaves an impression of how your new campaign is going to run. I wish there was more Nemesis, but its role is mostly limited to scripted jump-scare sequences and boss fights.

The game that started it all. When it was released in , there had never been a game like Resident Evil. Fusing horror, puzzle-solving, action, and more cheese dialogue than you know what to do with, the first RE was a landmark in gaming. This game would inspire countless other zombie games and films up until the current day.

When you replay a game made in , there are bound to be some issues. RE has not aged the most gracefully, but any true fan of zombies needs to know they owe a debt of gratitude to Resident Evil. After plus years of approximately the same type of game, the Resident Evil franchise needed a refreshing way to tell their stories in the mainline entries.

Enter Resident Evil 7: Biohazard. The first-person perspective changed how Capcom could play with scares.



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